
Timothy Negron is a multidisciplinary 3D and 2D artist passionate about storytelling through design and worldbuilding.
In Steel Roots, he served as Game Director and Producer, contributing to modeling, texturing, rigging, animation, concept art, graphic design, level design, and shader programming to bring the game’s world and vision to life.

Jaime Cortes is a versatile programmer passionate about blending technical precision with player experience.
In Steel Roots, he worked on UI/UX systems, shaders, music, level generation, and engine programming, enhancing both the game’s function and visual fidelity.
Jan Otero is a programmer focused on creating intuitive systems and engaging gameplay experiences.
In Steel Roots, he worked on UI/UX programming, AI systems, level design, inventory systems, and various gameplay mechanics, helping shape the player experience from both a technical and design perspective.


Cristina Aguilera is a visual designer passionate about creating amazing visuals.
In Steel Roots, she contributed as a UI and Graphic Artist, supporting concept art and level design, helping define the look and flow of the game’s interface and environments.